During a partcularly boring afternoon, Ben decided to make up a game. He told me I hadn't taught him how to play checkers. After going over the rules of checkers Ben decided he could come up with a better game using the basic idea of tokens and a board. But he wanted to draw his own board and came up with a 6x9 checker board.
After a back and forth about rules and basic game design concepts, he came up with this idea; a game called Steal 6. Think of it as a heist between two teams of six trying to get to the other side's home row, at all costs!
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Direction: Pieces move exactly one square diagonally forward.Â
Restrictions: Pieces cannot move vertically, horizontally, or backward.
Requirement: You have to make a move, even if it places the piece in a position to be captured on the opponent's subsequent turn.
Timing: Captures happen automatically at the start of a player's turn, prior to any movement.Â
Condition: A capture occurs if a player’s piece is horizontally or vertically adjacent to an opponent's piece at the beginning of their turn.
Resolution: The adjacent opponent's piece is removed from the board.
Turn End: Capturing a piece automatically ends the player's turn. That becomes your move; you don't get another move.
Elimination: The opponent has no pieces remaining on the board.
Last Row: A player successfully moves any of their pieces into the opponent’s starting row.